Question
Is it possible to get a patent for the mechanics of a game? This would be for the inner workings of our gaming app and to protect us from copycats. Is it possible?
Answers: 2 public & 0 private
What I don't understand is why? You want to protect the valuable aspects so whether it is UX (trade dress), characters/storyline (copyright) or gaming engine (trade secrets on server-side) why are the mechanics so important that it is worthwhile spending up to 6 figures on getting patents around the world. Not only that, you have to set aside a legal fund to chase infringers or pay for patent insurance. So, have you done the cost-benefits? Or is an ex-employee more likely to split and set up a competing game rather than a random chinese clone emerging? I suggest you sit down and do a basic risk-analysis = probability x potential loss. One you rank them, you can figure out how to mitigate, manage or throw money at each.
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